map WID01 "Loading Bay"
{
	titlepatch = "TWIDV00"
	next = "WID02"
	secretnext = "WID02"
	sky1 = "SKY1"
	par = 30
	music = "D_RUNNIN"
	nocrouch
	nojump
}

map WID02 "The Compound"
{
	titlepatch = "TWIDV01"
	next = "WID03"
	secretnext = "WID33"
	sky1 = "SKY1"
	par = 90
	music = "D_STALKS"
	nocrouch
	nojump
}

map WID03 "Water Main"
{
	titlepatch = "TWIDV02"
	next = "WID04"
	secretnext = "WID04"
	sky1 = "SKY1"
	par = 120
	music = "D_COUNTD"
	nocrouch
	nojump
}

map WID04 "The Siltyards"
{
	titlepatch = "TWIDV03"
	next = "WID05"
	secretnext = "WID05"
	sky1 = "SKY1"
	par = 120
	music = "D_BETWEE"
	nocrouch
	nojump
}

map WID05 "The Boiler"
{
	titlepatch = "TWIDV04"
	next = "WID06"
	secretnext = "WID06"
	sky1 = "SKY1"
	par = 90
	music = "D_DOOM"
	nocrouch
	nojump
}

map WID06 "The Gorge"
{
	titlepatch = "TWIDV05"
	next = "WID07"
	secretnext = "WID07"
	sky1 = "SKY1"
	par = 150
	music = "D_THE_DA"
	nocrouch
	nojump
}

map WID07 "Counterpoint"
{
	titlepatch = "TWIDV06"
	next = "WID08"
	secretnext = "WID08"
	sky1 = "SKY1"
	par = 120
	map07special
	music = "D_SHAWN"
	nocrouch
	nojump
}

map WID08 "Starstruct, Inc."
{
	titlepatch = "TWIDV07"
	next = "WID09"
	secretnext = "WID09"
	sky1 = "SKY1"
	par = 120
	music = "D_DDTBLU"
	nocrouch
	nojump
}

map WID09 "The Gambit"
{
	titlepatch = "TWIDV08"
	next = "WID10"
	secretnext = "WID10"
	sky1 = "SKY1"
	par = 270
	music = "D_IN_CIT"
	nocrouch
	nojump
}

map WID10 "Reservoirs"
{
	titlepatch = "TWIDV09"
	next = "WID11"
	secretnext = "WID11"
	sky1 = "SKY1"
	par = 90
	music = "D_DEAD"
	nocrouch
	nojump
}

map WID11 "The Garrison"
{
	titlepatch = "TWIDV10"
	next = "WID12"
	secretnext = "WID12"
	sky1 = "SKY1"
	par = 210
	music = "D_STLKS2"
	nocrouch
	nojump
}

map WID12 "The Shipyard"
{
	titlepatch = "TWIDV11"
	next = "WID13"
	secretnext = "WID13"
	sky1 = "SKY2"
	par = 150
	music = "D_THEDA2"
	nocrouch
	nojump
}

map WID13 "The Wharf"
{
	titlepatch = "TWIDV12"
	next = "WID14"
	secretnext = "WID14"
	sky1 = "SKY2"
	par = 150
	music = "D_DOOM2"
	nocrouch
	nojump
}

map WID14 "Flooded Library"
{
	titlepatch = "TWIDV13"
	next = "WID15"
	secretnext = "WID15"
	sky1 = "SKY2"
	par = 150
	music = "D_DDTBL2"
	nocrouch
	nojump
}

map WID15 "The Causeway"
{
	titlepatch = "TWIDV14"
	next = "WID16"
	secretnext = "WID31"
	sky1 = "SKY2"
	par = 210
	music = "D_2TWID3"
	nocrouch
	nojump
}

map WID16 "Cul-de-sac"
{
	titlepatch = "TWIDV15"
	next = "WID17"
	secretnext = "WID17"
	sky1 = "SKY2"
	par = 150
	music = "D_DEAD2"
	nocrouch
	nojump
}

map WID17 "The Precinct"
{
	titlepatch = "TWIDV16"
	next = "WID18"
	secretnext = "WID18"
	sky1 = "SKY2"
	par = 420
	music = "D_STLKS3"
	nocrouch
	nojump
}

map WID18 "The Sanctum"
{
	titlepatch = "TWIDV17"
	next = "WID19"
	secretnext = "WID19"
	sky1 = "SKY2"
	par = 150
	music = "D_ROMERO"
	nocrouch
	nojump
}

map WID19 "Bedlam"
{
	titlepatch = "TWIDV18"
	next = "WID20"
	secretnext = "WID20"
	sky1 = "SKY2"
	par = 210
	music = "D_SHAWN2"
	nocrouch
	nojump
}

map WID20 "Leap of Faith"
{
	titlepatch = "TWIDV19"
	next = "WID21"
	secretnext = "WID21"
	sky1 = "SKY2"
	par = 150
	music = "D_MESSAG"
	nocrouch
	nojump
}

map WID21 "Passage to Exile"
{
	titlepatch = "TWIDV20"
	next = "WID22"
	secretnext = "WID22"
	sky1 = "SKY3"
	par = 240
	music = "D_COUNT2"
	nocrouch
	nojump
}

map WID22 "Borderlands"
{
	titlepatch = "TWIDV21"
	next = "WID23"
	secretnext = "WID23"
	sky1 = "SKY3"
	par = 150
	music = "D_DDTBL3"
	nocrouch
	nojump
}

map WID23 "The Crucible"
{
	titlepatch = "TWIDV22"
	next = "WID24"
	secretnext = "WID24"
	sky1 = "SKY3"
	par = 180
	music = "D_AMPIE"
	nocrouch
	nojump
}

map WID24 "Crushed Spirits"
{
	titlepatch = "TWIDV23"
	next = "WID25"
	secretnext = "WID25"
	sky1 = "SKY3"
	par = 150
	music = "D_THEDA3"
	nocrouch
	nojump
}

map WID25 "Dead Sea"
{
	titlepatch = "TWIDV24"
	next = "WID26"
	secretnext = "WID26"
	sky1 = "SKY3"
	par = 150
	music = "D_ADRIAN"
	nocrouch
	nojump
}

map WID26 "Damned Strait!"
{
	titlepatch = "TWIDV25"
	next = "WID27"
	secretnext = "WID27"
	sky1 = "SKY3"
	par = 300
	music = "D_MESSG2"
	nocrouch
	nojump
}

map WID27 "The Bloodwash"
{
	titlepatch = "TWIDV26"
	next = "WID28"
	secretnext = "WID28"
	sky1 = "SKY3"
	par = 330
	music = "D_ROMER2"
	nocrouch
	nojump
}

map WID28 "Abyss"
{
	titlepatch = "TWIDV27"
	next = "WID29"
	secretnext = "WID29"
	sky1 = "SKY3"
	par = 420
	music = "D_TENSE"
	nocrouch
	nojump
}

map WID29 "The Mortal Coil"
{
	titlepatch = "TWIDV28"
	next = "WID30"
	secretnext = "WID30"
	sky1 = "SKY3"
	par = 300
	music = "D_SHAWN3"
	nocrouch
	nojump
}

map WID30 "Hell on Earth"
{
	titlepatch = "TWIDV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	par = 180
	allowmonstertelefrags
	music = "D_OPENIN"
	nocrouch
	nojump
    SuckTime = 1337
}

map WID31 "Vorticon"
{
	titlepatch = "TWIDV30"
	next = "WID16"
	secretnext = "WID32"
	sky1 = "SKY3"
	par = 120
	music = "D_2TWID1"
	nocrouch
	nojump
}

map WID32 "Well of Wishes"
{
	titlepatch = "TWIDV31"
	next = "WID16"
	secretnext = "WID16"
	sky1 = "SKY3"
	par = 30
	music = "D_2TWID2"
	nocrouch
	nojump
}

map WID33 "Hexsoil"
{
	titlepatch = "TWIDV32"
	next = "WID03"
	secretnext = "WID03"
	sky1 = "SKY3"
	par = 420
	music = "D_READ_M"
	nocrouch
	nojump
}